In the era of live interaction, Live should mean Now.
Understand why latency occurs and how we achieved Sub-Second Latency.
Many people believe their live stream is happening in real-time, but they are actually watching the past.
Legacy protocols like HLS or DASH slice video into "Chunks" (segments) of 2~10 seconds. Players typically buffer 3 of these chunks to ensure stability.
e.g., 3 Chunks × 10 Seconds = 30 Seconds Delay.
This buffering creates a massive gap between the streamer and the viewer.
Passive viewing only. Impossible to have real-time chat.
Improved, but still feels "slightly off" for live interaction.
Sub-Second Latency. True real-time synchronization.
Latency close to zero means you can finally communicate naturally.
Bids must happen instantly. A 5-second delay could mean losing a deal. Ensure fair, real-time bidding.
Trust is built on visibility. Players need to see the card turn or the ball drop the moment it happens.
Q&A sessions shouldn't be awkward. Have a natural conversation with thousands of viewers.
OvenMedia Labs' mission is to democratize high-quality, ultra-low latency streaming.
We combined the best open-source protocols to create a powerful engine.
The gold standard for real-time communication. We optimized WebRTC for one-to-many broadcasting, overcoming its traditional scaling limits.
Extended HLS protocol. With Chunked Transfer Encoding and HTTP/2, we cut typical HLS latency from tens of seconds down to about 2-3 seconds.
Quality in, quality out. We use SRT instead of aging RTMP to keep both ingress and egress stable, even over unreliable public networks or between sites.
From the OvenMediaEngine Engineers.


